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Design & Technology

INTENT 

At Southwold Primary School, we value and are dedicated to the teaching of Design & Technology. We see this as a fundamental part of school life. We believe that it is vital to nurture creativity and innovation through design, and by exploring the designed and made world in which we all live and work. We believe that by developing this, we can contribute to the quality of our children’s lives, both within and beyond school. Design and Technology education stimulates creativity and imagination whilst giving all children unique opportunities to develop intellectually, emotionally, physically and socially. It is an inspiring, rigorous and practical subject, which encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Southwold Primary School, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values.  

 Key characteristics we want to promote with our children: 

    • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world 
    • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users  
    • critique, evaluate and test their ideas and products and the work of others  
    • understand and apply the principles of nutrition and learn how to cook 
    • draw on disciplines such as mathematics, science, engineering, computing and art 
    • learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. 

 IMPLEMENTATION 

Design & Technology lessons will be taught over one half termly period each term, following the Cycle A and B Curriculum Overview. Design & Technology will support lines of enquiry for an essential project question each term or may be taught as its own stand-alone line of enquiry if more appropriate. Design & Technology contributes to a variety of different skills and techniques that can be used in all curriculum areas, which can be found on the Design & Technology Progression Map. We aim to embed a secure knowledge and understanding of the learning objectives through quality teaching and engaging lessons that all children can access and enjoy and fulfil their potential. Design and Technology at Southwold will provide opportunities for child-led learning through mainly practical working. We strive to offer children Design & Technology experiences both inside and outside of school in the wider community, through visits to museums, resident designers, links with university providers and outdoor learning opportunities. 

 Curriculum 

 EYFS 

Design and Technology learning in the EYFS takes place within Understanding of the World and Expressive Art and Design and is based on the Early Years Outcomes Guidance for EYFS. During the Early Years Foundation Stage, the essential building blocks of children’s design and technology capability are established. There are many opportunities for carrying out D&T-related activities in all areas of learning in the EYFS.  

The National curriculum organises the Design and technology attainment targets under five subheadings or strands: 

    • Design 
    • Make 
    • Evaluate 
    • Technical knowledge 
    • Cooking and nutrition 

 Our curriculum has a clear progression of skills and knowledge within these five strands across each key stage. Pupils respond to design briefs and scenarios that require consideration of the needs of others, developing their skills in  key areas: 

    • Structures  
    • Mechanisms 
    • Textiles 
    • Cooking 
    • Design and Programming/ Electrical systems (KS2) 
    • CAD 

Each key area follows the design process (design, make and evaluate) and has a particular theme and focus from the technical knowledge or cooking and nutrition section of the curriculum. Our scheme is a spiral curriculum, with key areas revisited again and again with increasing complexity, allowing pupils to revisit and build on their previous learning. 

Lessons incorporate a range of teaching strategies from independent tasks, paired and group work including practical hands-on and computer-based. Lessons are inclusive and appeal to those with a variety of learning styles. Adaptive teaching ensures that lessons can be accessed by all pupils and opportunities to stretch pupils’ learning are available when required. Knowledge organisers for each unit support pupils in building a foundation of factual knowledge by encouraging recall of key facts and vocabulary. 

The contribution of Design and Technology to teaching in other curriculum areas 

We aim wherever possible, to link work to other subjects such as mathematics, science, engineering, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers. 

Enrichment 

Pupils are provided with opportunities to apply Design & Technology linked to the real world. For example, environmental issues taking part in STEM competitions and STEM related challenges.  

 IMPACT

Our Design and Technology curriculum provides children with a clear progression of skills. Their experiences will be enjoyable and provide a confidence in design and technology that they will then apply to other areas of the curriculum. Children will ultimately know more, remember more and understand more about Design Technology, demonstrating this knowledge when using tools or skills in other areas of the curriculum and in opportunities out of school. As designers’ children will develop skills and attributes they can use beyond school and into adulthood. 

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